####################################################### #0143 Fe6 Dsto Dragonkin Item # #When importing to FEditorAdv delete # and after each line. ####################################################### /// - Mode 1 #Melee Animation C03 #Start attack animation; need 07 right after this. C07 #Start attack animation; need 03 right before this. 3 p- NES Fire Dragon_000.png C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit; Magic only. 3 p- NES Fire Dragon_001.png C51 #Show brief white flash animation C05 #Call spell associated with equipped weapon C1A #Normal hit C1F #Play hit SFE (sounds like Eliwood with sword's hit) 3 p- NES Fire Dragon_002.png C01 #NOP 3 p- NES Fire Dragon_002.png 3 p- NES Fire Dragon_003.png 3 p- NES Fire Dragon_000.png C06 #Begin opponent's turn after hit.next code 0D. C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 3 #Melee Critical Animation C03 #Start attack animation; need 07 right after this. C07 #Start attack animation; need 03 right before this. 3 p- NES Fire Dragon_000.png C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit; Magic only. C33 #Play battle cry SFE (REALLY stupid) 3 p- NES Fire Dragon_001.png C51 #Show brief white flash animation C05 #Call spell associated with equipped weapon C08 #Critical hit C1F #Play hit SFE (sounds like Eliwood with sword's hit) 3 p- NES Fire Dragon_002.png C01 #NOP 3 p- NES Fire Dragon_002.png 3 p- NES Fire Dragon_003.png 3 p- NES Fire Dragon_000.png C06 #Begin opponent's turn after hit.next code 0D. C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 5 #Ranged Animation C03 #Start attack animation; need 07 right after this. C07 #Start attack animation; need 03 right before this. 3 p- NES Fire Dragon_000.png 3 p- NES Fire Dragon_001.png C51 #Show brief white flash animation C05 #Call spell associated with equipped weapon 3 p- NES Fire Dragon_002.png C01 #NOP C06 #Begin opponent's turn after hit.next code 0D. 3 p- NES Fire Dragon_003.png 3 p- NES Fire Dragon_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 6 #Ranged Critical Animation C03 #Start attack animation; need 07 right after this. C07 #Start attack animation; need 03 right before this. C33 #Play battle cry SFE (REALLY stupid) 3 p- NES Fire Dragon_000.png 3 p- NES Fire Dragon_001.png C51 #Show brief white flash animation C05 #Call spell associated with equipped weapon C51 #Show brief white flash animation 3 p- NES Fire Dragon_002.png C01 #NOP C06 #Begin opponent's turn after hit.next code 0D. 3 p- NES Fire Dragon_003.png 3 p- NES Fire Dragon_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 7 #Dodge Melee Attack C02 #Start of dodge 3 p- NES Fire Dragon_000.png C0E #Start of dodging frames (should go after standing frame and before dodging animation) 2 p- NES Fire Dragon_003.png C01 #NOP 3 p- NES Fire Dragon_003.png C06 #Begin opponent's turn after hit.next code 0D. 2 p- NES Fire Dragon_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 8 #Dodge Ranged Attack C02 #Start of dodge 3 p- NES Fire Dragon_000.png C0E #Start of dodging frames (should go after standing frame and before dodging animation) 2 p- NES Fire Dragon_003.png C01 #NOP 2 p- NES Fire Dragon_003.png C06 #Begin opponent's turn after hit.next code 0D. 2 p- NES Fire Dragon_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 9 #Equiped with Melee Weapon 3 p- NES Fire Dragon_000.png C01 #NOP ~~~ /// - Mode 10 #Standing motions 3 p- NES Fire Dragon_000.png C01 #NOP ~~~ /// - Mode 11 #Equiped with Ranged weapon 3 p- NES Fire Dragon_000.png C01 #NOP ~~~ /// - Mode 12 #Attack Missed Animation C03 #Start attack animation; need 07 right after this. C07 #Start attack animation; need 03 right before this. 3 p- NES Fire Dragon_000.png C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit; Magic only. 3 p- NES Fire Dragon_001.png C05 #Call spell associated with equipped weapon 2 p- NES Fire Dragon_002.png C01 #NOP 3 p- NES Fire Dragon_003.png 3 p- NES Fire Dragon_000.png C06 #Begin opponent's turn after hit.next code 0D. C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - End of animation